C:\Program Files\Steam\steamapps\kullanıcı\counter-strike source\cstrike\cfg\autoexec.cfg dosyasının içine yerleştirin. Eğer autoexec.cfg dosyası yoksa yeni oluşturun.
[quote]// Casey’s Source Config
// Updated 9/21/06
// Tweaked by Chone
// CRASH? remove mat_dxlevel/mat_forceaniso
// BLACK-WHITE? make dxlevel 80/81 or mat_hsv 0
// Set netcode settings
// adjusts hitboxes and netcode settings for optimal registration
cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000
// Set graphics settings
// adjusts graphics settings to boost framerate
cl_forcepreload 1 // forces preload to help increase performance
cl_phys_props_enable 0 // disables trash and cans etc
cl_phys_props_max 0 // disables trash and cans etc
cl_ragdoll_physics_enable 0 // disables dead animations and bodies
cl_show_splashes 0 // disables splashes when in water
fps_max 250 // caps FPS
//mat_forceaniso 0 // disables anisotropic filtering
//mat_antialias 0 // disables antialiasing
mat_bloomscale 0
//mat_bumpmap 0 // disables bumpmapping
mat_clipz 1 // disabled non visible object rendering
mat_fastnobump 0 // faster bump mapping
mat_fastspecular 1 // fast specular lighting
mat_mipmaptextures 1 // texture quality decreases with distance
//mat_hdr_enabled 0 // disables high dynamic range lighting
mat_picmip 1 // lower texture quality–set between 0 and 4
mat_reducefillrate 1 // reduces shader fill rate
mat_specular 0 // disables specular lighting
mat_trilinear 0 // disables trilinear filtering
mat_wateroverlaysize 16 // lowers water quality
mat_vsync 0 // disables vertical synchronization
mp_decals 50 // how many bullets etc will be shown
muzzleflash_light 0 // disables muzzleflash
r_3dsky 0 // disables 3D skybox
r_avglight 0 // disables average lighting
r_cheapwaterend 1 // worse water rendering
r_cheapwaterstart 1 // worse water rendering
r_decal_cullsize 2 // lower texture quality at distance
//r_decals 0 // disables player sprays
r_drawdetailprops 0 // disables detail props
r_drawflecks 0 // disables bullet impacts
r_drawmodeldecals 0 // disables decals on models
r_dynamic 0 // disables dynamic lighting
r_eyes 0 // removes eyes from player models
r_lightaverage 0 // disables average lighting
r_lightinterp 0 // disables light interpolation
r_lod 0 // adjusts model quality–set between -5 and 5
r_occlusion 0 // disables occlusion–lowers image quality but gains FPS
r_propsmaxdist 100 // lower object fading distance
r_renderoverlayfragment 0
r_rootlod 2 // lower overall game detail level
r_shadows 1 // set to 0 to disable shadows (not recommended)
r_teeth 0 // removes teeth from player models
r_waterforceexpensive 0 // disables high-quality water
rope_averagelight 0 // disables average lighting on ropes
rope_smooth 0 // disables antialiasing on ropes
rope_subdiv 0
rope_wind_dist 0 // disables wind effects on ropes
// Set instruction sets
// note: verify processor support before enabling
r_3dnow 1 // enables 3DNow! instruction set
r_mmx 1 // enables MMX instruction set
r_sse 1 // enables SSE instruction set
r_sse2 1 // enables SSE2 instruction set
// Set violence settings
// increases blood to help you see hits better
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
// Set HUD and xhair settings
// adjusts HUD and xhair for easy viewing
cl_crosshaircolor 0 // green crosshair
cl_crosshairalpha 999 // bright crosshair
cl_crosshairusealpha 1 // enables adjustable crosshair brightness
cl_c4progressbar 1 // enables C4 progress bar
hud_centerid 1 // centers player IDs
//net_graph 3 // enables net_graph 3–CAL required!
net_graphpos 2 // adjusts netgraph position-set between 1 and 3
// Set various settings
budget_show_history 0 // disables history graph
//cl_downloadfilter “nosounds” // disables annoying sound downloads
jpeg_quality 100 // high quality screenshots
mat_monitorgamma 1.6 // maximum ingame brightness
sv_forcepreload 1 // forces preload to help increase performance
// Set all player models to be the same per team
cl_minmodels “1” // Deze optie zorgt er voor, in combinatie met de volgende 2, dat je maar 1 model per team hebt, in plaats van 4, scheelt een hoop gedoe met models uit je kop leren, en aangezien sommige models nogal op elkaar lijken, ben je daar ook meteen van af.
cl_min_ct “1” // Deze optie kiest de playermodel die voor CT (Counter Terrorists) gebruikt zal worden, kan varieeren tussen 1 en 4 (uiteraard verschillende models).
cl_min_t “4” // Deze optie kiest de playermodel die voor T (Terrorists) gebruikt zal worden, kan varieeren tussen 1 en 4, ik heb m’n settings zelf op deze manier staan, omdat deze models in geen mogelijkheid op elkaar lijken en op elke map goed zichtbaar zijn.
clear
echo “Chone’s config loaded”[/quote]